First Beta of Cho Ren Sha 68k for the Atari Falcon030 released!

Here’s the first beta release of Cho Ren Sha 68k for the Atari Falcon030.

Requirements:

  • Atari Falcon030 with 14 MB RAM (alternative: 4 MB RAM and at least 8 MB Fast-RAM. Please try to boot without accessories and auto folder programs and/or a lower desktop video mode if the program hangs on startup).

Supports:

  • Jaguar Pad/Power Pad.
  • TV/RGB and VGA.

Features:

  • DSP assisted sprite engine.
  • Up to 65536 colours.
  • Gameplay recording and replay.
  • Highscore saving.

Notes:

  • The first beta does not support accelerated machines.
  • Scrolling will be added later.
  • No in game music. :(
  • Should work with an accelerator which guarantees the synchronisation between CPU and DSP (Nemesis, Phantom, Skunk(?), …).
  • Use the arrow keys and the LEFT SHIFT and CONTROL keys if you don’t have a joystick attached.
  • Sample replay seems to have some problems within the menu.

Known issues so far:

  • Please use a “non ST compatible” screen mode before starting the game to avoid a garbled display after exiting the game.
  • Needs an original TOS version (like TOS 4.02) due to the usage of the DSP interface.
  • Be careful with the “in game settings” to prevent a game freeze.

Please note that there’s a special binary for the Hatari emulator (older versions) in case you’re having display problems.

Download it here: Cho Ren Sha 68k for the Atari Falcon030 (Beta 1)

New video of ChoRenSha 68k running on the Falcon030

A new video is available showing an CPU optimized sprite engine of ChoRenSha 68k running on the Atari Falcon030. This time it’s a stock machine running at 16 MHz with 14 MB RAM.

There’s still room for speed improvements. 😉

Here’s the archive of the shown test version to try on your Falcon030.

Learn more about the X68000 games porting project here: Atari Forum thread about the X68000 games porting experiment